Fullmetal Alchemist

The gate
of truth.

What will you give
to make something new?

Draw your circle

02 Inscribe the circle

Trace the array. Close the circle.
The circle is unwritten

Begin with the outer ring. Close every line of the array.

A little alchemy, by hand.

  1. Choose an alchemist. Their array, continuity, and source are in the notebook.
  2. Draw the diagram. Trace the faint guide with chalk, or use the shape tools. For a circle, drag from its center outward; for a line, drag between endpoints. Copy the whole design, including its distinguishing marks.
  3. Complete the array. The analysis checks your actual strokes against the selected reference.
  4. Transmute. A completed array is prepared, not automatically activated. Use the character’s action: snap, strike, clap, or touch. A wet Mustang glove cannot spark.

You can also use Load this circle without drawing. Undo reverses drawing and erasing; Ctrl/⌘ Z works too. Your last drawing stays in this browser.

Scene scale controls animation size, not canonical power. Mustang’s diagram is digitized from a fan reference; the other study diagrams omit inscriptions. The human-transmutation study depicts a failed resurrection.